High as a Kite
During the last 2 months, I’ve been involved in a design project for a Game Design class. Working with 4 more people, we’ve come up with a game involving the notion of flying kite. That’s all about there is as of now – the primary aim was to “funnify” the aspect of flying the kite. You can checkout the video of the gameplay.
The game was programmed in XNA 3.1 framework and uses a wiimote (using Brian Peek’s WiimoteLib library) to recognize gesture for moving the kite.
The game was programmed in XNA 3.1 framework and uses a wiimote (using Brian Peek’s WiimoteLib library) to recognize gesture for moving the kite.
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